This would cause a buttload of problems, including the suspected ori being wrong issue. Missed flushing our register caches in mtmsr. It is buggy and may never have the potential to work correctly. Not yet using it since it doesn't quite work Mac OS X Android: 3.5-1672: 8anos, 5mesesatrás: Remove the broken buffers bug on Mali hardware since it isnt needed anymore using the glBufferData route in the StreamBuffer class. Add support for IMMs to the GPR reg cache. Mac OS X Android: 3.5-1673: 8anos, 5mesesatrás: Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno. Some initial support for immediates in integer. Use a multibyte-neutral codepage when calling *printf on Windows.įix a memory leak in ExpressionParser.cppįree two memory leaks in ArmCPUDetect.cppĭisable emulate format changes on glsl120Īdd new Netplay headers to the VS project. Remove -0 from stable release version numbers. Revert "Fix a memory leak in ExpressionParser.cpp" It is just a bit of duplicate code, no issues came from it. Fixed issue 6464.ĭ3D11: Implement zcomploc for hardware supporting D3D 11.0.įix a merge fail that happened when I merged in Android. Remove some non-catastrophic IPC_HLE wiimote related PanicAlerts.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |